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  316. var PLAYER_IMAGE    =3D 0;        =09
  317. var    PLAYER_TEXT        =3D 1;        =09
  318. var PLAYER_DRAW        =3D 2;        =09
  319. var    NAME_SCENE        =3D "S"        =09
  320. var    NAME_PLAYER        =3D "P"        =09
  321. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  322. var    PLAYER_NAME_TEXT    =3D "T"
  323. var PLAYER_NAME_DRAW    =3D "D"
  324. var    IE_VISIBLE            =3D "visible";
  325. var    IE_HIDDEN            =3D "hidden";
  326. var    IE_INHERIT            =3D "inherit";
  327. var    NAV_VISIBLE            =3D "show";
  328. var    NAV_HIDDEN            =3D "hide";
  329. var    NAV_INHERIT            =3D "inherit";
  330. var    DEFAULT_TICK_RATE        =3D 100;    =09
  331. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  332. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  333. var    TMR_PROJ                =3D 0;    =09
  334. var    TMR_SCENE                =3D 1;    =09
  335. var    RR_NONE                    =3D 0;    =09
  336. var    RR_PAGE_BUTTONS            =3D 1;    =09
  337. var    RR_FULL_RUNTIME            =3D 2;    =09
  338. var    DUR_FOREVER                =3D -1;    =09
  339. var    DELAY_NONE                =3D 0;    =09
  340. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  341. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  342. var    DUR_UNTIL_DONE            =3D -1;    =09
  343. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  344. var    TT_BUTTONDOWN            =3D 1;    =09
  345. var    TT_BUTTONUP                =3D 2;    =09
  346. var    TT_MOUSEOVER            =3D 3;    =09
  347. var    TT_MOUSEOUT                =3D 4;    =09
  348. var    TB_PAGE_TURNER            =3D -1;    =09
  349. var    TB_START_PLAYER            =3D -2;    =09
  350. var NULL_TRANSITION            =3D -1;
  351. var    TEXT_FLYIN                =3D 101;
  352. var TEXT_TYPEWRITER        =3D 102;
  353. var    FLYIN_TOP                =3D 0;
  354. var    FLYIN_BOTTOM            =3D 1;
  355. var    FLYIN_LEFT                =3D 2;
  356. var    FLYIN_RIGHT                =3D 3;
  357. var    FLYIN_ROTATE            =3D 4;
  358. var    FLYIN_BY_LETTER            =3D 1;
  359. var    FLYIN_BY_WORD            =3D 2;
  360. var    FLYIN_BY_LINE            =3D 3;
  361. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  362. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  363. var    PS_UNINITIALIZED    =3D 0;
  364. var PS_INITIALIZED        =3D 1;
  365. var    PS_RUNNING            =3D 2;
  366. var PS_PAUSED            =3D 3;
  367. var PS_COMPLETE            =3D 4;
  368. var    sceneArray        =3D new Array();=09
  369. var currentScene    =3D null;        =09
  370. var nScenes            =3D 0;        =09
  371. var stProjState =3D PS_UNINITIALIZED;=09
  372. var stButtons    =3D false;        =09
  373. var    stNoInput    =3D 0;            =09
  374. var strPause =3D new Array( "" );
  375. var strPlay =3D new Array( "" );
  376. var    formStatus =3D null;
  377. var    tickTimer        =3D null;        =09
  378. var sys            =3D navigator.appName;                                    =09
  379. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  380. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  381. var    platform    =3D navigator.platform;                                    =09
  382. window.onload =3D PreSetup;
  383. window.onerror =3D Error;
  384. function Error()
  385. {
  386.     alert("There has been an unidentified error in this file's script. You =
  387. may be able to fix this problem by refreshing your browser.");
  388.     return true;
  389. }
  390. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  391. delay, webpage )
  392. {
  393.     this.tickRate =3D tickRate;
  394.     this.startScene =3D startScene;
  395.     this.stopScene =3D stopScene;
  396.     this.rtReq =3D rtReq;
  397.     this.autoStart =3D autoStart;
  398.     this.delay =3D delay;
  399.     this.webpage =3D webpage;
  400. }
  401. function PreSetup()
  402. {
  403.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  404.     {
  405.         setTimeout( "Setup();", Project.delay*1000 );=20
  406.         return;
  407.     }
  408. =09
  409.     Setup();
  410. }
  411. function Setup()=20
  412. { =20
  413.     stNoInput++;                            =09
  414.     if ( vers < 4 ) return;                    =09
  415.     if ( sys =3D=3D "Netscape" )                =09
  416.     {
  417.         document.all =3D new Array;            =09
  418.         Extract(document);                    =09
  419.     =09
  420.         document.body =3D new Object;
  421.         document.body.clientWidth =3D window.innerWidth;
  422.         document.body.clientHeight =3D window.innerHeight;
  423.         document.body.scrollTop =3D window.pageXOffset;=20
  424.         document.body.scrollLeft =3D window.pageYOffset;
  425.     }
  426.     stButtons =3D SetupButtons();                =09
  427.     ProjectInitialize();                    =09
  428.     stNoInput--;                            =09
  429.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  430.         Start();                                            =09
  431. }
  432. function ProjectInitialize()
  433. {
  434. =09
  435.     tickTimer =3D new Timer();
  436. =09
  437. =09
  438.     InitializeScenes();
  439. =09
  440.     tickTimer.StartTicking();                            =09
  441. =09
  442.     if ( Project.startScene =3D=3D null )        =09
  443.         Project.startScene =3D 0;                =09
  444.     stProjState =3D PS_INITIALIZED;            =09
  445. =09
  446. }
  447. function ProjectStart( startScene )
  448. {
  449.     stProjState =3D PS_RUNNING;
  450.     if ( startScene !=3D null )
  451.         ChangeScene( startScene );
  452.     else
  453.         ChangeScene( Project.startScene );
  454. }
  455. function ProjectComplete()
  456. {
  457.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  458.         return;                                =09
  459.     ProjectShutdown();
  460.     StatusChange();                            =09
  461. }
  462. function ProjectShutdown()
  463. {
  464.     KillTimer();                                    =09
  465.     StopEverythingOnScenes( false );
  466.     currentScene =3D null;
  467.     stProjState =3D PS_COMPLETE;                        =09
  468. }
  469. function Extract( obj )
  470. {
  471. =09
  472. =09
  473.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  474.     {
  475.         var el =3D obj.layers[intLayer];        =09
  476.         document.all[el.id] =3D new Object    =09
  477.         var newEl =3D document.all[el.id];    =09
  478.     =09
  479.         newEl.id =3D el.id;                            =09
  480.         newEl.style =3D new Object;                    =09
  481.         newEl.style.pixelTop =3D parseInt(el.top);
  482.         newEl.style.pixelLeft =3D parseInt(el.left);
  483.         if (null!=3Del.clip)=20
  484.         {
  485.             newEl.offsetWidth =3D el.clip.width;    =09
  486.             newEl.offsetHeight =3D el.clip.height
  487.         }
  488.     =09
  489.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  490.             newEl.style.visibility =3D IE_HIDDEN;
  491.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  492.             newEl.style.visibility =3D IE_VISIBLE;
  493.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  494.             newEl.style.visibility =3D IE_INHERIT;
  495.         else
  496.             newEl.style.visibility =3D "";
  497.     =09
  498.         newEl.style.zIndex =3D el.zIndex;
  499.         newEl.style.backgroundColor =3D el.bgColor;
  500.         newEl.style.backgroundImage =3D "url("+el.background+")";
  501.         newEl.NSLayer =3D el;                        =09
  502.     =09
  503.     =09
  504.     =09
  505.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  506.         {
  507.             var image =3D el.document.images[intLoop]    =09
  508.             var    imageName =3D image.name;                =09
  509.             if ( imageName =3D=3D null )                =09
  510.                 continue;                            =09
  511.         =09
  512.             document.all[imageName] =3D image;        =09
  513.             document.images[imageName] =3D image;        =09
  514.         }
  515.     =09
  516.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  517.         {
  518.             var form =3D el.document.forms[intLoop];    =09
  519.             var formName =3D form.name;                =09
  520.             if ( formName =3D=3D null )
  521.                 continue;
  522.             document.all[formName] =3D form;            =09
  523.             document.forms[formName] =3D form;        =09
  524.         =09
  525.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  526. innerLoop++)
  527.             {
  528.                 var element =3D form.elements[innerLoop]=09
  529.                 var elementName =3D element.name;
  530.                 if ( elementName =3D=3D null )            =09
  531.                     continue;
  532.                 document.all[elementName] =3D element;=09
  533.             }
  534.         }
  535.         if ( el.layers.length > 0 )                =09
  536.             Extract(el)                            =09
  537.     }
  538. }
  539. function Scene( duration )
  540. {
  541.     this.duration =3D duration;
  542. }
  543. function InitializeScenes()
  544. {
  545.     var objScene;                            =09
  546.     var sceneNumber =3D 0;                    =09
  547. =09
  548.     for ( sceneName in Scenes )
  549.     {
  550.         objScene =3D Scenes[sceneName];        =09
  551.         objScene.number =3D parseInt(sceneNumber);                =09
  552.         objScene.name =3D sceneName;                    =09
  553.         objScene.HTML =3D document.all[sceneName];    =09
  554.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  555.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  556.             objScene.duration =3D DUR_FOREVER;
  557.         InitializePlayers( objScene );        =09
  558.     =09
  559.         if ( objScene.entryTrans =3D=3D null )
  560.         {
  561.             objScene.entryTrans =3D new Object();
  562.             objScene.entryTrans.type =3D NULL_TRANSITION;
  563.         }
  564.     =09
  565.         if ( objScene.Bhv !=3D null )
  566.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  567. bhvIdx++ )=09
  568.                 bhv.Initialize( objScene, bhv);
  569.         objScene.numBhv =3D bhvIdx;                                            =09
  570.         sceneArray[sceneNumber++] =3D objScene;=09
  571.     }
  572.     nScenes =3D sceneNumber;                    =09
  573. }
  574. function StopEverythingOnScenes( fPause )
  575. {
  576.     var objScene;                            =09
  577.     for ( sceneName in Scenes )
  578.     {
  579.         objScene =3D Scenes[sceneName];                    =09
  580.     =09
  581.     =09
  582.         if ( objScene.Bhv !=3D null )
  583.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  584. bhvIdx++ )=09
  585.                 bhv.StopEverything( bhv, fPause );
  586.         StopEverythingOnPlayers( objScene, fPause );        =09
  587.     }
  588.     return;
  589. }
  590. function ChangeScene( nextSceneNumber )
  591. {
  592.     var    previousScene =3D currentScene;                    =09
  593.     StopSceneTimers();                                    =09
  594.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  595.     currentScene.previousScene =3D previousScene;            =09
  596.     if ( currentScene.duration =3D=3D null )                =09
  597.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  598. =09
  599.     if ( currentScene.Bhv !=3D null )
  600.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  601.         {
  602.             var bhv =3D currentScene.Bhv[bhvIdx]
  603.             if ( bhv =3D=3D null)                            =09
  604.                 continue;
  605.             var delay =3D bhv.delay
  606.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  607.                 bhv.Start( bhv );                                    =09
  608.             else if ( delay > 0 )                                =09
  609.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  610.         }
  611.     StartScenePlayers( currentScene );                            =09
  612.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  613. SceneTransitionDone );=09
  614. =09
  615.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  616.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  617. TMR_SCENE );
  618.     StatusChange();                                        =09
  619.     return;
  620. }
  621. function SceneTransitionDone( objScene )
  622. {
  623. =09
  624. =09
  625.     if ( currentScene.previousScene !=3D null )
  626.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  627. =09
  628.     if ( currentScene.Bhv !=3D null )
  629.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  630.         {
  631.             var bhv =3D currentScene.Bhv[bhvIdx]
  632.             if ( bhv =3D=3D null)                            =09
  633.                 continue;
  634.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  635.                 bhv.Start( bhv );                                =09
  636.         }
  637.     =09
  638.     StartScenePlayersAfterTransition( currentScene );=09
  639. }
  640. function SceneExit( thisScene, nextScene )
  641. {
  642.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  643. nextScene.number;
  644.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  645. true;
  646. =09
  647. =09
  648. =09
  649.     for ( playerName in currentScene.Players )
  650.     {
  651.         objPlayer =3D currentScene.Players[playerName];        =09
  652.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  653.     }
  654. =09
  655.     if ( currentScene.Bhv !=3D null )
  656.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  657.         {
  658.             var bhv =3D currentScene.Bhv[bhvIdx]
  659.             if ( bhv =3D=3D null)                            =09
  660.                 continue;
  661.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  662.                 bhv.Stop( bhv );                        =09
  663.         }
  664. =09
  665. =09
  666.     if ( finalScene =3D=3D false )                    =09
  667.         ChangeScene( nextSceneNumber )            =09
  668.     else
  669.         ProjectComplete()                        =09
  670.     =09
  671. }
  672. function Player( delay, duration )
  673. {
  674.     this.delay =3D delay;
  675.     this.duration =3D duration;
  676. }
  677. function InitializePlayers( objScene )
  678. {
  679.     var objPlayer;                        =09
  680.     var    playerNumber =3D 0;                =09
  681.     for ( playerName in objScene.Players )
  682.     {
  683.         objPlayer =3D objScene.Players[playerName];        =09
  684.         objPlayer.number =3D playerNumber;                =09
  685.         objPlayer.name =3D playerName;                    =09
  686.         objPlayer.HTML =3D document.all[playerName];        =09
  687.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  688.         objPlayer.position =3D new Position(objPlayer);    =09
  689.     =09
  690.         if ( objPlayer.delay =3D=3D null )                    =09
  691.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  692.     =09
  693.     =09
  694.         if        ( objPlayer.entryTrans =3D=3D null )
  695.         {
  696.             objPlayer.entryTrans =3D new Object();
  697.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  698.         }=20
  699.     =09
  700.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  701.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  702.         {
  703.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  704. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  705.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  706.                     objPlayer.entryTrans.type =3D null;                            =09
  707.         }
  708.     =09
  709.         if ( objPlayer.exitTrans =3D=3D null )
  710.         {
  711.             objPlayer.exitTrans =3D new Object();
  712.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  713.         }
  714.     =09
  715.         if ( objPlayer.Bhv !=3D null )
  716.         {
  717.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  718.  
  719.                 bhv.Initialize( objPlayer, bhv);
  720.             objPlayer.numBhv =3D bhvIdx;                                    =09
  721.         }
  722.         else
  723.             objPlayer.numBhv =3D 0;
  724.         playerNumber ++;                =09
  725.     }=09
  726. }
  727. function StopEverythingOnPlayers( objScene, fPause )
  728. {
  729.     var objPlayer;                        =09
  730.     for ( playerName in objScene.Players )
  731.     {
  732.         objPlayer =3D objScene.Players[playerName];        =09
  733.     =09
  734.     =09
  735.         if ( objPlayer.Bhv !=3D null )
  736.         {
  737.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  738.  
  739.                 bhv.StopEverything( bhv, fPause );
  740.         }
  741.         DisableTrigger( objPlayer );                    =09
  742.     }=09
  743.     return;
  744. }
  745. function StartScenePlayers( objScene )
  746. {
  747. =09
  748.     for ( playerName in objScene.Players )
  749.     {
  750.         objPlayer =3D objScene.Players[playerName];        =09
  751.     =09
  752.     =09
  753.     =09
  754.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  755.             StartPlayer( objPlayer )                    =09
  756.         else if ( objPlayer.delay    > 0 )                =09
  757.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  758. TMR_SCENE);
  759.     }
  760. }
  761. function StartScenePlayersAfterTransition( objScene )
  762. {
  763. =09
  764.     for ( playerName in objScene.Players )
  765.     {
  766.         objPlayer =3D objScene.Players[playerName];        =09
  767.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  768.             StartPlayer( objPlayer )                    =09
  769.     }
  770. }
  771. function StartPlayer( objPlayer )
  772. {
  773. =09
  774.     if ( objPlayer.Bhv !=3D null )
  775.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  776.         {
  777.             var bhv =3D objPlayer.Bhv[bhvIdx]
  778.             if ( bhv =3D=3D null)                            =09
  779.                 continue;
  780.             var delay =3D bhv.delay
  781.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  782.                 bhv.Start( bhv );                                =09
  783.             else if ( delay > 0 )                                =09
  784.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  785.         }
  786. =09
  787.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  788. PlayerEntryTransitionDone );
  789. =09
  790. =09
  791.     if ( objPlayer.duration > 0 )
  792.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  793. TMR_SCENE );                                =09
  794. }
  795. function PlayerEntryTransitionDone( objPlayer )
  796. {
  797. =09
  798.     if ( objPlayer.Bhv !=3D null )
  799.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  800.         {
  801.             var bhv =3D objPlayer.Bhv[bhvIdx]
  802.             if ( bhv =3D=3D null)                            =09
  803.                 continue;
  804.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  805.                 bhv.Start( bhv );                                =09
  806.         }
  807. =09
  808.     if ( objPlayer.Triggers !=3D null )
  809.         EnableTrigger( objPlayer );
  810. }
  811. function PlayerExit( objPlayer )
  812. {
  813. =09
  814.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  815. PlayerExitTransitionDone );
  816. }
  817. function PlayerExitTransitionDone( objPlayer, finalScene )
  818. {
  819. =09
  820.     if ( objPlayer.Bhv !=3D null )
  821.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  822.         {
  823.             var bhv =3D objPlayer.Bhv[bhvIdx]
  824.             if ( bhv =3D=3D null)                            =09
  825.                 continue;
  826.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  827.                 bhv.Stop( bhv );                        =09
  828.         }
  829. =09
  830.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  831.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  832. =09
  833. =09
  834. =09
  835.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  836.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  837.     return;
  838. }
  839. function Trigger( trigType, trigBhv, player, scene )
  840. {
  841.     this.triggerType =3D trigType;
  842.     this.triggerBhv =3D trigBhv;
  843.     this.player =3D player;
  844.     this.nextSceneNum =3D scene;
  845. }
  846. function EnableTrigger( objPlayer )
  847. {
  848.     if ( sys !=3D "Netscape" )                                =09
  849.     {
  850.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  851.         for ( trx in objPlayer.Triggers )                    =09
  852.         {
  853.             var    trigger =3D objPlayer.Triggers[trx];            =09
  854.             if ( trigger.triggerType =3D=3D null )
  855.                 trigger.triggerType =3D 0;                    =09
  856.             var tt =3D trigger.triggerType;                    =09
  857.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  858.             {
  859.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  860.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  861.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  862.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  863.             }
  864.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  865.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  866.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  867.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  868.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  869.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  870.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  871.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  872.         }
  873.     }
  874.     else                                        =09
  875.     {
  876.         for ( trx in objPlayer.Triggers )        =09
  877.         {
  878.             var    trigger =3D objPlayer.Triggers[trx];=09
  879.             if ( trigger.triggerType =3D=3D null )
  880.                 trigger.triggerType =3D 0;                    =09
  881.             var tt =3D trigger.triggerType;                    =09
  882.             if ( tt=3D=3D 0 )                                    =09
  883.             {
  884.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  885. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  886.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  887.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  888.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  889.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  890.             }
  891.             else if    ( tt =3D=3D TT_BUTTONUP )
  892.             {
  893.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  894.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  895.             }
  896.             else if ( tt =3D=3D TT_BUTTONDOWN )
  897.             {
  898.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  899.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  900.             }
  901.         }
  902.     =09
  903.     }
  904. }
  905. function DisableTrigger( objPlayer )
  906. {
  907.     if ( sys !=3D "Netscape" )            =09
  908.     {
  909.         objPlayer.HTML.onmousedown =3D null;
  910.         objPlayer.HTML.onmouseup =3D null;=09
  911.         objPlayer.HTML.onmouseover =3D null;    =09
  912.         objPlayer.HTML.onmouseout =3D null;
  913.     }
  914.     else                                =09
  915.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  916. Event.MOUSEOVER | Event.MOUSEOUT );
  917. }
  918. function EventProcessor( e )
  919. {
  920.     var trigger;                                =09
  921.     var    type;                                    =09
  922.     var    button;                                    =09
  923.     var    eventType;                                =09
  924.     var objPlayer;                                =09
  925.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  926.         return;
  927.     if ( sys !=3D "Netscape" )                    =09
  928.     {
  929.         type =3D event.type;
  930.         button =3D event.button;
  931.     }
  932.     else                                        =09
  933.     {
  934.         type =3D e.type;
  935.         button =3D e.which;
  936.     }
  937. =09
  938.     if (type =3D=3D "mousedown")
  939.     {
  940.         if ( button !=3D 1 )                    =09
  941.             return;
  942.         eventType =3D TT_BUTTONDOWN;
  943.         if ( sys =3D=3D "Netscape" )            =09
  944.         {
  945.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  946.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  947.         }
  948.     }
  949.     else if (type =3D=3D "mouseup")
  950.     {
  951.         if ( button !=3D 1 )                    =09
  952.             return;
  953.         eventType =3D TT_BUTTONUP;
  954.         if ( sys =3D=3D "Netscape" )            =09
  955.         {
  956.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  957.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  958.         }
  959.     }
  960.     else if (type =3D=3D "mouseover")
  961.     {
  962.         eventType =3D TT_MOUSEOVER;
  963.     }
  964.     else if (type =3D=3D "mouseout")
  965.     {
  966.         eventType =3D TT_MOUSEOUT;
  967.     }
  968.     var triggerArray =3D objPlayer.Triggers;        =09
  969.     var trigger;                                =09
  970. =09
  971.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  972.     {
  973.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  974. eventType) )
  975.         {
  976.         =09
  977.         =09
  978.         =09
  979.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  980.             {
  981.             =09
  982.             =09
  983.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  984. =3D=3D "") )
  985.                     SceneExit( currentScene );
  986.                 else
  987.                 {
  988.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  989.                     {
  990.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  991.                             InitializePlayers( sceneArray[ii] );
  992.                     }
  993.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  994.                 }
  995.             }
  996.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  997.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  998.             else=20
  999.             {
  1000.             =09
  1001.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1002.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1003.                 bhv.Trigger( bhv, eventType );                                =09
  1004.             }  =09
  1005.         }
  1006.     }
  1007.     return;=09
  1008. }
  1009. function Transition( type, rate, flyFrom, flySubtype )
  1010. {
  1011.     this.type =3D type;
  1012.     this.rate =3D rate;
  1013.     this.flyFrom =3D flyFrom;
  1014.     this.flySubtype =3D flySubtype;
  1015. }
  1016. function StartTransition( transObj, trans, visibility, callback )
  1017. {
  1018.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1019. =09
  1020. =09
  1021. =09
  1022.     if    ( ("Netscape" =3D=3D sys) ||=20
  1023.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1024. NULL_TRANSITION) ) )
  1025.     {
  1026.         SetVisibility( transObj.HTML, visibility );
  1027.         callback( transObj );
  1028.         return;
  1029.     }
  1030. =09
  1031. =09
  1032. =09
  1033. =09
  1034.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1035. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1036.     {
  1037.         StartTextFlyin( transObj );
  1038.         return;
  1039.     }
  1040. =09
  1041.     if ( platform !=3D "Win32" )
  1042.     {
  1043.         SetVisibility( transObj.HTML, visibility );
  1044.         callback( transObj );
  1045.         return;
  1046.     }
  1047.     =09
  1048. =09
  1049. =09
  1050. =09
  1051. =09
  1052. =09
  1053.     if ( trans.type =3D=3D NULL_TRANSITION )
  1054.     {
  1055.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1056. transition=3D0)";
  1057.     }
  1058.     else    =09
  1059.     {
  1060.         duration =3D TRANSITION_RATES[trans.rate];
  1061.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1062. ", transition=3D" + trans.type + ")";
  1063.     }
  1064.     stNoInput++;                                    =09
  1065.     transObj.HTML.filters(0).Apply();                =09
  1066. =09
  1067.     SetVisibility( transObj.HTML, visibility );        =09
  1068. =09
  1069.     transObj.HTML.filters(0).Play()                    =09
  1070.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1071. }
  1072. function TransitionDoneEvent( )
  1073. {
  1074.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1075.     stNoInput--;                                                =09
  1076.     if        ( type =3D=3D OBJ_SCENE )
  1077.     {
  1078.     =09
  1079.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1080. currentScene.name) )
  1081.             SceneTransitionDone();
  1082.     }
  1083.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1084.     {
  1085.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1086.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1087.             PlayerEntryTransitionDone( objPlayer ); =20
  1088.         else                                                    =09
  1089.             PlayerExitTransitionDone( objPlayer, false );
  1090.     }
  1091.     return;
  1092. }
  1093. function InitializeTextFlyin( objPlayer )
  1094. {
  1095.     if ( sys =3D=3D "Netscape" )                                    =09
  1096.         return false;
  1097.     var    transition =3D objPlayer.entryTrans;                        =09
  1098.     var    transUnits =3D transition.flySubtype;                        =09
  1099.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1100. =09
  1101.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1102. transition.flyFrom : FLYIN_TOP;    =09
  1103.     =09
  1104. =09
  1105.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1106.     {
  1107.         var    textHTML    =3D objPlayer.HTML;                =09
  1108.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1109.         var    newInnerHTML    =3D "";                        =09
  1110.     =09
  1111.         transition.textOrder =3D new Array();                =09
  1112.         textOrder =3D transition.textOrder;                =09
  1113. =09
  1114.     =09
  1115.     =09
  1116.     =09
  1117.     =09
  1118.         var flyinIdx =3D 0;                        =09
  1119.         var    flyinBuffer =3D "";
  1120.     =09
  1121.     =09
  1122.     =09
  1123.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1124. style=3D'position:relative;visibility:hidden;'" : " =
  1125. style=3D'visibility:hidden;'";
  1126.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1127.         {
  1128.         =09
  1129.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1130.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1131.             while ( letterIdx<oldInnerHTML.length )
  1132.             {
  1133.             =09
  1134.             =09
  1135.             =09
  1136.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1137. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1138.                 {
  1139.                     if ( charNext =3D=3D "<" )                                                                =09
  1140.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1141.                     else
  1142.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1143.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1144.                     newInnerHTML +=3D tagString;
  1145.                     letterIdx =3D endTagIdx;                                            =09
  1146.                 =09
  1147.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1148.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1149.                         break;
  1150.                 }
  1151.             =09
  1152.                 else
  1153.                 {
  1154.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1155.                     newInnerHTML +=3D thisChar;
  1156.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1157.                         break;                                        =09
  1158.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1159. )    =09
  1160.                         break;
  1161.                 }
  1162.             }
  1163.             newInnerHTML +=3D "</span>"
  1164.             textOrder[flyinIdx] =3D new Object();
  1165.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1166.             flyinIdx++;                                                            =09
  1167.         }
  1168.     =09
  1169.         if ( flyinIdx =3D=3D 0 )
  1170.             return false;
  1171.     =09
  1172.         textHTML.innerHTML =3D newInnerHTML;
  1173.         transition.numUnits =3D flyinIdx;                        =09
  1174.     }
  1175. =09
  1176. =09
  1177. =09
  1178.     textOrder =3D transition.textOrder;
  1179.     var currentEl =3D document.all[textOrder[0].name];    =09
  1180.     var currentOffset =3D currentEl.offsetLeft;=09
  1181.     var previousEl, previousOffset;
  1182.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1183.     {
  1184.         previousOffset =3D currentOffset;                            =09
  1185.         previousEl =3D currentEl;
  1186.         textElName =3D textOrder[count].name;                    =09
  1187.         currentEl =3D document.all[textElName];
  1188.         SetVisibility( currentEl, IE_HIDDEN );
  1189.         currentOffset =3D currentEl.offsetTop;
  1190.     =09
  1191.     =09
  1192.     =09
  1193.     =09
  1194.     =09
  1195.     =09
  1196.         if ( currentOffset !=3D previousOffset )                                =09
  1197.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1198.                 previousEl.innerHTML =3D "<br>";
  1199.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1200.             direction =3D count % FLYIN_ROTATE;            =09
  1201.         else
  1202.             direction =3D transDirection;
  1203.     =09
  1204.         if        ( direction =3D=3D FLYIN_LEFT )
  1205.         {
  1206.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1207. currentEl.offsetParent.offsetWidth);
  1208.             currentEl.style.posLeft =3D tempPos;                    =09
  1209.             textOrder[count].dx =3D -movePerTick;                    =09
  1210.             textOrder[count].dy =3D 0;
  1211.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1212.         }
  1213.         else if ( direction =3D=3D FLYIN_RIGHT )
  1214.         {
  1215.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1216. currentEl.offsetParent.offsetLeft;
  1217.             currentEl.style.posLeft =3D tempPos;
  1218.             textOrder[count].dx =3D movePerTick;                    =09
  1219.             textOrder[count].dy =3D 0;
  1220.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1221.         }
  1222.         else if    ( direction =3D=3D FLYIN_TOP )
  1223.         {
  1224.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1225. currentEl.offsetParent.offsetHeight);
  1226.             currentEl.style.posTop =3D tempPos;
  1227.             textOrder[count].dx =3D 0;
  1228.             textOrder[count].dy =3D (-movePerTick);                =09
  1229.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1230.         }
  1231.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1232.         {
  1233.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1234. currentEl.offsetParent.style.posTop;
  1235.             currentEl.style.posTop =3D tempPos;
  1236.             textOrder[count].dx =3D 0;
  1237.             textOrder[count].dy =3D movePerTick;                    =09
  1238.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1239.         }
  1240.     }
  1241. =09
  1242.     transition.charIdx =3D 0;                            =09
  1243.     transition.moveIdx =3D 0;                            =09
  1244.     textElName =3D transition.textOrder[0].name;
  1245.     transition.currentEl =3D document.all[textElName];=09
  1246.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1247.     return true;
  1248. }
  1249. function StartTextFlyin( objPlayer )
  1250. {
  1251. =09
  1252.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1253.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1254. }
  1255. function TextFlyinTick( objPlayer )
  1256. {
  1257.     var    transition =3D objPlayer.entryTrans;                    =09
  1258.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1259.     var textEl =3D transition.currentEl;                        =09
  1260. =09
  1261. =09
  1262.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1263.     {
  1264.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1265.         textEl.style.posLeft -=3D spanObj.dx;
  1266.         return false;                                        =09
  1267.     }
  1268.     =09
  1269. =09
  1270.     textEl.style.posTop =3D 0;                                =09
  1271.     textEl.style.posLeft =3D 0;
  1272.     =09
  1273. =09
  1274.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1275. transition.textOrder.length )=09
  1276.     {
  1277.         PlayerEntryTransitionDone( objPlayer );                =09
  1278.         return true;                                        =09
  1279.     }
  1280.     else
  1281.     {
  1282.         transition.moveIdx =3D 0;                                =09
  1283.         textElName =3D transition.textOrder[charIdx].name;
  1284.         transition.currentEl =3D document.all[textElName];    =09
  1285.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1286.         return false;                                        =09
  1287.     }                                                        =09
  1288. }
  1289. var    SND_DUR_SCENE            =3D -1;=09
  1290. var    SND_DUR_PROJECT            =3D 0;=09
  1291. var ST_WAV                    =3D 1;=09
  1292. var    ST_MID                    =3D 2;=09
  1293. var    NAV_EXT                    =3D "nav"=09
  1294. var MidiTag                    =3D null;=09
  1295. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1296. {
  1297. =09
  1298.     this.Initialize =3D InitializeSound;
  1299.     this.Start =3D StartSound;
  1300.     this.Trigger =3D StartSound;
  1301.     this.Stop =3D StopSound;
  1302.     this.StopEverything =3D StopEverythingOnSounds;
  1303. =09
  1304.     this.delay =3D delay;
  1305.     this.duration =3D duration;
  1306.     this.loop =3D loop;
  1307.     this.tagName =3D tagName;
  1308.     this.fileName =3D fileName;
  1309.     this.soundType =3D soundType;
  1310. }
  1311. function InitializeSound( objParent, objSound )
  1312. {
  1313.     if ( sys =3D=3D "Netscape" )
  1314.     {
  1315.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1316.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1317.         return;
  1318.     }
  1319.     objSound.objParent =3D objParent;                =09
  1320.     objSound.html =3D document.all[objSound.tagName];=09
  1321.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1322. =09
  1323. =09
  1324.     if (objSound.soundType =3D=3D ST_MID )
  1325.     {
  1326.         if ( MidiTag =3D=3D null )                    =09
  1327.             MidiTag =3D objSound.html;            =09
  1328.         else
  1329.             objSound.html =3D MidiTag;            =09
  1330.     }        =09
  1331. }
  1332. function StartSound( objSound )
  1333. {
  1334.     if ( sys =3D=3D "Netscape" )                    =09
  1335.     {
  1336.         if ( objSound.html !=3D null )            =09
  1337.             objSound.html.play(objSound.navLoop);
  1338.         return;
  1339.     }
  1340.     objSound.html.src =3D objSound.fileName;        =09
  1341.     objSound.html.loop =3D objSound.loop;            =09
  1342.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1343.         objSound.html.volume =3D 0;                    =09
  1344.     if ( objSound.duration > 0 )
  1345.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1346. TMR_PROJ );
  1347. }
  1348. function StopSound( objSound, fPause )
  1349. {
  1350.     if ( sys =3D=3D "Netscape" )                    =09
  1351.     {
  1352.         if ( objSound.html !=3D null )            =09
  1353.             objSound.html.stop();
  1354.         return;
  1355.     }
  1356.     objSound.html.loop =3D 0;
  1357.     objSound.html.src =3D "";                            =09
  1358.     if ( objSound.soundType =3D=3D ST_WAV )
  1359.         objSound.html.volume =3D -10000;
  1360. }
  1361. function StopEverythingOnSounds( objSound )
  1362. {
  1363.     StopSound( objSound, true );
  1364.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1365.         objSound.html.volume =3D -500;                        =09
  1366. }
  1367. var    SND_DUR_SCENE            =3D -1;=09
  1368. var    SND_DUR_PROJECT            =3D 0;=09
  1369. function Swapper( idle, hover, click )
  1370. {
  1371. =09
  1372.     this.Initialize =3D InitializeSwap;
  1373.     this.Start =3D StartSwap;
  1374.     this.Trigger =3D TriggerSwap;
  1375.     this.Stop =3D StopSwap;
  1376.     this.StopEverything =3D StopSwap;
  1377. =09
  1378.     this.idle =3D idle;
  1379.     this.hover =3D hover;
  1380.     this.click =3D click;
  1381. }
  1382. function InitializeSwap( objParent, objSwap )
  1383. {
  1384.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1385.         return;
  1386. =09
  1387.     var    idle    =3D objSwap.idle;                        =09
  1388.     var    hover    =3D objSwap.hover;
  1389.     var    click    =3D objSwap.click;
  1390. =09
  1391. =09
  1392. =09
  1393. =09
  1394. =09
  1395. =09
  1396. =09
  1397.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1398. !=3D null) )
  1399.     {
  1400.         SetVisibility( document.all[hover], IE_HIDDEN );
  1401.         objSwap.srcHover =3D document.all[hover].src;
  1402.         document.all[hover].src =3D "";
  1403.     }
  1404.     else
  1405.         objSwap.srcHover =3D document.all[idle].src;
  1406.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1407. !=3D null) )
  1408.     {
  1409.         SetVisibility( document.all[click], IE_HIDDEN );
  1410.         objSwap.srcClick =3D document.all[click].src;
  1411.         document.all[click].src =3D "";
  1412.     }
  1413.     else
  1414.         objSwap.srcClick =3D document.all[idle].src;
  1415. =09
  1416.     objSwap.srcIdle =3D document.all[idle].src;
  1417. }
  1418. function StartSwap( objSwap )
  1419. {
  1420. =09
  1421. }
  1422. function TriggerSwap( objSwap, eventType )
  1423. {
  1424.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1425.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1426.     else if ( eventType =3D=3D TT_BUTTONUP )
  1427.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1428.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1429.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1430.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1431.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1432.     return;
  1433. }
  1434. function StopSwap( objSwap, fPause )
  1435. {
  1436.     if ( fPause )                        =09
  1437.         return;
  1438. }
  1439. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1440. var    PE_STOP        =3D 0;                            =09
  1441. var    PE_AGAIN    =3D 1;                            =09
  1442. var    PE_REV        =3D 2;                            =09
  1443. var    PE_EXIT        =3D 3;                            =09
  1444. var    PD_FWD        =3D 1;
  1445. var    PD_BACK        =3D -1;
  1446. function Point( x, y, rate )
  1447. {
  1448.     this.x =3D x;
  1449.     this.y =3D y;
  1450.     this.rate =3D rate;
  1451. }
  1452. function Paths( delay, edgeEffect )
  1453. {
  1454. =09
  1455.     this.Initialize =3D InitializePathAnimation;
  1456.     this.Start =3D StartPathAnimation;
  1457.     this.Trigger =3D StartPathAnimation;
  1458.     this.Stop =3D StopPathAnimation;
  1459.     this.StopEverything =3D StopPathAnimation;
  1460. =09
  1461.     this.delay =3D delay;
  1462.     this.edgeEffect =3D edgeEffect;
  1463. }
  1464. function InitializePathAnimation( objPlayer, path )
  1465. {
  1466.     var    segment;                                =09
  1467.     var pathIndex;
  1468.     var totalDistance;                            =09
  1469.     var    distanceX;                                =09
  1470.     var    distanceY;
  1471.     var dx;                                        =09
  1472.     var    dy;
  1473.     var travelTime;                                =09
  1474.     var    remX;                                    =09
  1475.     var    remY;
  1476. =09
  1477.     if ( stProjState !=3D PS_UNINITIALIZED )
  1478.     {
  1479.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1480.         return;
  1481.     }
  1482.     path.objPlayer =3D objPlayer;                    =09
  1483.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1484.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1485. =09
  1486. =09
  1487.     path[0].x -=3D halfWidth;
  1488.     path[0].y -=3D halfHeight;
  1489.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1490.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1491.     {
  1492.         px =3D parseInt(pathIndex);                =09
  1493.         segment =3D path[px];                        =09
  1494.     =09
  1495.     =09
  1496.     =09
  1497.         path[px+1].x -=3D halfWidth;
  1498.         path[px+1].y -=3D halfHeight;
  1499.     =09
  1500.         distanceX =3D path[px+1].x - segment.x;    =09
  1501.         distanceY =3D path[px+1].y - segment.y;    =09
  1502.     =09
  1503.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1504. (distanceY*distanceY) );
  1505.     =09
  1506.     =09
  1507.         travelTime =3D Math.round(totalDistance / =
  1508. PATH_PER_TICK[segment.rate]);
  1509.     =09
  1510.     =09
  1511.         if ( distanceX > 0 )                        =09
  1512.             dx =3D Math.floor( distanceX / travelTime );=09
  1513.         else if ( distanceX < 0 )                    =09
  1514.             dx =3D Math.ceil( distanceX / travelTime );=09
  1515.         else
  1516.             dx =3D 0;
  1517.     =09
  1518.     =09
  1519.     =09
  1520.     =09
  1521.         remX =3D distanceX % travelTime;
  1522.     =09
  1523.         if ( distanceY > 0 )                        =09
  1524.             dy =3D Math.floor( distanceY / travelTime );
  1525.         else if ( distanceY < 0 )
  1526.             dy =3D Math.ceil( distanceY / travelTime );
  1527.         else
  1528.             dy =3D 0;
  1529.         remY =3D distanceY % travelTime;
  1530.         segment.number =3D px;                        =09
  1531.         segment.ticks =3D 0;
  1532.         segment.travelTime =3D travelTime;
  1533.         segment.dx =3D dx;
  1534.         segment.dy =3D dy;
  1535.         segment.remX =3D remX;
  1536.         segment.remY =3D remY;
  1537.     }
  1538.     path.numSegs =3D parseInt(pathIndex);                =09
  1539.     path.dir =3D PD_FWD;                                        =09
  1540.     return;
  1541. }
  1542. function StartPathAnimation( path )
  1543. {
  1544.     path.currentSegment =3D path[0];    =09
  1545.     path.currentSegment.ticks =3D 0;    =09
  1546.     path.cntSegs =3D 0;                                =09
  1547. =09
  1548. =09
  1549.     if ( path.dir =3D=3D PD_BACK )                            =09
  1550.     {
  1551.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1552.         {
  1553.             path[ii].dx *=3D -1;
  1554.             path[ii].dy *=3D -1;
  1555.             path[ii].remX *=3D -1;
  1556.             path[ii].remY *=3D -1;
  1557.         }
  1558.         path.dir =3D PD_FWD;                                =09
  1559.     }
  1560.     StartAnimationTimer( path, PathAnimationTick );
  1561. }
  1562. function StopPathAnimation( path, fPause )
  1563. {
  1564.     return;
  1565. }
  1566. function PathAnimationTick( path )
  1567. {
  1568.     var    objPlayer =3D path.objPlayer;            =09
  1569.     var segment =3D path.currentSegment;        =09
  1570.     var    currentPosition =3D objPlayer.position;=09
  1571.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1572.     {
  1573.         newX =3D currentPosition.x + segment.dx;        =09
  1574.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1575.             segment.remX > 0 ? newX++ : newX--;
  1576.         newY =3D currentPosition.y + segment.dy;        =09
  1577.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1578.             segment.remY > 0 ? newY++ : newY--;
  1579.         currentPosition.SetPosition( newX, newY );=09
  1580.         return false;                            =09
  1581.     }
  1582. =09
  1583. =09
  1584.     if ( ++path.cntSegs < path.numSegs )
  1585.     {
  1586.     =09
  1587.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1588.         path.currentSegment.ticks =3D 0;                            =09
  1589.             =09
  1590.         return false;
  1591.     }
  1592.     =09
  1593. =09
  1594.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1595.     {
  1596.     =09
  1597.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1598.     =09
  1599.         path.currentSegment =3D path[0];                =09
  1600.         path.currentSegment.ticks =3D 0;                =09
  1601.         path.cntSegs =3D 0;                            =09
  1602.         return false;                                =09
  1603.     }                        =09
  1604.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1605.     {
  1606.         path.dir *=3D -1;                                =09
  1607.     =09
  1608.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1609.         {
  1610.             path[ii].dx *=3D -1;
  1611.             path[ii].dy *=3D -1;
  1612.             path[ii].remX *=3D -1;
  1613.             path[ii].remY *=3D -1;
  1614.         }
  1615.         path.currentSegment.ticks =3D 0;                =09
  1616.         path.cntSegs =3D 0;                            =09
  1617.         return false;
  1618.     }
  1619.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1620.     {
  1621.         PlayerExit( objPlayer );
  1622.         return true;
  1623.     }
  1624.     else
  1625.         return true;                                =09
  1626. }
  1627. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1628. function Size( zoom, rate )
  1629. {
  1630.     this.zoom =3D zoom;
  1631.     this.rate =3D rate;
  1632. }
  1633. function Grows( delay )
  1634. {
  1635. =09
  1636.     this.Initialize =3D InitializeGrowAnimation;
  1637.     this.Start =3D StartGrowAnimation;
  1638.     this.Trigger =3D StartGrowAnimation;
  1639.     this.Stop =3D StopGrowAnimation;
  1640.     this.StopEverything =3D StopGrowAnimation;
  1641. =09
  1642.     this.delay =3D delay;
  1643. }
  1644. function InitializeGrowAnimation( objPlayer, grow )
  1645. {
  1646.     if ( sys =3D=3D "Netscape" )
  1647.         return;
  1648.     var    child =3D objPlayer.HTML.children[0];                    =09
  1649.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1650. =09
  1651. =09
  1652. =09
  1653.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1654.     {
  1655.         grow.realWidth =3D child.width;
  1656.         grow.realHeight =3D child.height;
  1657.     }
  1658.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1659.     {
  1660.         grow =3D null;                                        =09
  1661.         return;
  1662.     }
  1663.     grow.objPlayer =3D objPlayer;                                =09
  1664. =09
  1665.     grow.currentSegment =3D grow[0];                            =09
  1666.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1667. =09
  1668. =09
  1669. =09
  1670.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1671.     child.height *=3D (grow.currentSegment.zoom / 100);
  1672. =09
  1673.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1674.     {
  1675.         gx =3D parseInt(growIndex);                =09
  1676.         segment =3D grow[gx];                        =09
  1677.         if ( grow[gx+1] =3D=3D null )                =09
  1678.         {
  1679.             grow.finalSegment =3D grow[gx-1];        =09
  1680.             break;                                =09
  1681.         }
  1682.     =09
  1683.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1684.         if ( growth >=3D 0 )                                        =09
  1685.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1686.         else
  1687.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1688.     =09
  1689.         growthTicks =3D growth / growthFactor;        =09
  1690.     =09
  1691.         segment.number =3D gx;                        =09
  1692.         segment.growth =3D growth;
  1693.         segment.growthFactor =3D growthFactor;
  1694.         segment.growthTicks =3D growthTicks;
  1695.         segment.currentTicks =3D 0;
  1696.     }
  1697. }
  1698. function StartGrowAnimation( grow )
  1699. {=09
  1700.     if ( sys =3D=3D "Netscape" )
  1701.         return;
  1702.     grow.currentSegment =3D grow[0];                        =09
  1703.     grow.currentTicks =3D 0;
  1704.     StartAnimationTimer( grow, GrowAnimationTick );
  1705. }
  1706. function StopGrowAnimation( grow, fPause )
  1707. {
  1708.     return;
  1709. }
  1710. function GrowAnimationTick( grow )
  1711. {
  1712.     if ( sys =3D=3D "Netscape" )
  1713.         return true;                                    =09
  1714.     var    objPlayer =3D grow.objPlayer;                        =09
  1715.     var    child =3D objPlayer.HTML.children[0];                =09
  1716.     var segment =3D grow.currentSegment;                    =09
  1717.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1718.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1719.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1720.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1721.         return false;                                    =09
  1722.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1723.         return true;                                    =09
  1724.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1725.     grow.currentTicks =3D 0;
  1726.     return false;                                        =09
  1727. }
  1728. function Timer()
  1729. {
  1730.     if ( Project.tickRate =3D=3D null )        =09
  1731.         this.tickRate =3D DEFAULT_TICK_RATE;
  1732.     else
  1733.         this.tickRate =3D Project.tickRate;
  1734.     this.oneShots =3D new Array();
  1735.     this.animations =3D new Array();
  1736.     this.tickCounter =3D 0;                        =09
  1737.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1738.     this.timerID =3D null;
  1739.     this.StartTicking =3D StartTicking;            =09
  1740.     this.StopTicking =3D StopTicking;
  1741. =09
  1742. }
  1743. function StartTicking()
  1744. {
  1745.     if ( this.timerID =3D=3D null )
  1746.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1747. }
  1748. function StopTicking()
  1749. {
  1750.     if ( this.timerID !=3D null )
  1751.         clearInterval( this.timerID );
  1752.     this.timerID =3D null;
  1753. }
  1754. function TimerTick()
  1755. {
  1756.     var timerEvent;
  1757. =09
  1758.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1759.     {
  1760.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1761.             continue;                                        =09
  1762.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1763.             tickTimer.animations[ii] =3D null;                =09
  1764.     }
  1765. =09
  1766.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  1767.     {
  1768.     =09
  1769.         var length =3D tickTimer.oneShots.length;                =09
  1770.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  1771.         {
  1772.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  1773.                 continue;                                    =09
  1774.         =09
  1775.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  1776.             {
  1777.                 tickTimer.oneShots[ii] =3D null;                =09
  1778.                 timerEvent.callback( timerEvent.callbackObj );=09
  1779.             }
  1780.         }
  1781.     }
  1782.     return;
  1783. }
  1784. function StartOneShotTimer( obj, time, callback, type )
  1785. {
  1786.     var    timerIndex;                                =09
  1787.     var timerEvent =3D new Object();                =09
  1788. =09
  1789.     timerEvent.callbackObj =3D obj;                =09
  1790.     timerEvent.callback =3D callback;                =09
  1791.     timerEvent.type =3D type;                        =09
  1792. =09
  1793. =09
  1794.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  1795. tickTimer.ticksPerSecond);
  1796.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  1797. timerIndex++ );=09
  1798.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  1799.     return;
  1800. }
  1801. function StartAnimationTimer( obj, callback )
  1802. {
  1803.     var timerIndex;=20
  1804.     timerEvent =3D new Object();
  1805.     timerEvent.callbackObj =3D obj;                =09
  1806.     timerEvent.callback =3D callback;                =09
  1807.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  1808. timerIndex++);=09
  1809.     tickTimer.animations[timerIndex] =3D timerEvent;
  1810. }
  1811. function StopSceneTimers()
  1812. {
  1813.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  1814.     {
  1815.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  1816.             continue;
  1817.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  1818.             tickTimer.oneShots[ii] =3D null;            =09
  1819.     }
  1820. =09
  1821.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  1822.         tickTimer.animations[ii] =3D null;
  1823. }
  1824. =09
  1825. function KillTimer()
  1826. {
  1827.     if ( tickTimer !=3D null )                    =09
  1828.     {
  1829.         window.clearTimeout( tickTimer.timerID);=09
  1830.         tickTimer =3D null;                        =09
  1831.     }
  1832. }
  1833. function SetColor(el, color)=20
  1834. {
  1835.     if ( el.style =3D=3D null )                =09
  1836.         return;
  1837. =09
  1838.     el.style.backgroundColor =3D color;    =09
  1839.     if ("Netscape"=3D=3Dsys)=20
  1840.         el.NSLayer.bgColor =3D color;        =09
  1841. }
  1842. function SetZIndex(el, zindex)=20
  1843. {
  1844.     if ( el.style =3D=3D null )                =09
  1845.         return;
  1846. =09
  1847.     el.style.zIndex =3D zindex;            =09
  1848.     if ("Netscape"=3D=3Dsys)=20
  1849.         el.NSLayer.zIndex =3D zindex        =09
  1850. }
  1851. function SetVisibility(el, val)=20
  1852. {
  1853.     if ( el.style =3D=3D null )                =09
  1854.         return;
  1855.     el.style.visibility =3D val;            =09
  1856.        =20
  1857.     if ( "Netscape"=3D=3Dsys )                =09
  1858.     {
  1859.         if        ( val =3D=3D IE_HIDDEN )
  1860.             el.NSLayer.visibility =3D NAV_HIDDEN;
  1861.         else if ( val =3D=3D IE_VISIBLE )
  1862.             el.NSLayer.visibility =3D NAV_VISIBLE;
  1863.         else if ( val =3D=3D IE_INHERIT )
  1864.             el.NSLayer.visibility =3D NAV_INHERIT;
  1865.         else
  1866.             el.NSLayer.visibility =3D "";
  1867.     }
  1868. }
  1869. function Position( obj )
  1870. {
  1871.     this.object =3D obj;                        =09
  1872.     this.x =3D obj.HTML.style.pixelLeft;        =09
  1873.     this.y =3D obj.HTML.style.pixelTop;        =09
  1874.     this.SetPosition =3D SetPosition;
  1875. }
  1876. function SetPosition( newX, newY )=20
  1877. {
  1878.     var el =3D this.object.HTML;                =09
  1879.     if ( el.style =3D=3D null )                    =09
  1880.         return;
  1881.                 =09
  1882.     el.style.pixelTop =3D newY;    =09
  1883.     el.style.pixelLeft =3D newX;
  1884.     this.x =3D newX;                            =09
  1885.     this.y =3D newY;
  1886.     if ( "Netscape"=3D=3Dsys )                    =09
  1887.     {
  1888.         el.NSLayer.top =3D parseInt( newY );
  1889.         el.NSLayer.left =3D parseInt( newX );
  1890.         el.offsetTop =3D el.NSLayer.top;
  1891.         el.offsetLeft =3D el.NSLayer.left;
  1892.     }
  1893. }
  1894. function SetContent(el, content)=20
  1895. {
  1896.     if ( el.style =3D=3D null )                    =09
  1897.         return;
  1898.     if ( "Netscape"=3D=3Dsys )                    =09
  1899.     {
  1900.         el.NSLayer.document.open();            =09
  1901.         el.NSLayer.document.write(content);    =09
  1902.         el.NSLayer.document.close();        =09
  1903.     }
  1904.     else                                    =09
  1905.         el.innerHTML=3Dcontent;
  1906. }
  1907. function SetupButtons()
  1908. {
  1909.     var rtn =3D false;                    =09
  1910.     if ( document.all.Pause !=3D null )
  1911.     {
  1912.         document.all.Pause.onclick =3D Pause;
  1913.         strPause =3D document.all.Pause.value.split( '/' );
  1914.         document.all.Pause.value =3D strPause[0];
  1915.     }
  1916.     if (document.all.Stop !=3D null )
  1917.         document.all.Stop.onclick =3D Stop;
  1918.     if ( document.all.Forward !=3D null )
  1919.         document.all.Forward.onclick =3D Forward;
  1920.     if ( document.all.Backward !=3D null )
  1921.         document.all.Backward.onclick =3D Backward;
  1922.     if ( document.all.Webpage !=3D null )
  1923.         document.all.Webpage.onclick =3D GotoWebpage;
  1924.     if ( document.all.SceneStatus !=3D null )
  1925.         formStatus =3D document.all.SceneStatus;
  1926.     if ( document.all.Start !=3D null )
  1927.     {
  1928.         document.all.Start.onclick =3D Start;
  1929.         strPlay =3D document.all.Start.value.split( '/' );
  1930.         document.all.Start.value =3D strPlay[0];
  1931.         rtn =3D true;
  1932.     }
  1933.     else
  1934.         rtn =3D false;
  1935.     if ( document.all.NavigationButtons !=3D null )
  1936.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  1937.     return rtn;
  1938. }
  1939. function Start()
  1940. {
  1941.     if ( stNoInput )                                    =09
  1942.         return;
  1943.     if ( stButtons =3D=3D true )                            =09
  1944.     {
  1945.         document.all.Start.value =3D strPlay[1];
  1946.         if ( document.all.Pause !=3D null )
  1947.         {
  1948.             document.all.Pause.value =3D strPause[0];
  1949.         }
  1950.     }
  1951.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  1952. PS_PAUSED) )=09
  1953.     {
  1954.         ProjectShutdown();
  1955.         ProjectInitialize();
  1956.     }
  1957.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  1958.         ProjectInitialize();
  1959.     ProjectStart();                                    =09
  1960. }
  1961. function Pause()
  1962. {
  1963. =09
  1964.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  1965.     {
  1966.         tickTimer.StartTicking();                    =09
  1967.         if ( document.all.Pause !=3D null )
  1968.         {
  1969.             document.all.Pause.value =3D strPause[0];
  1970.         }
  1971.         stProjState =3D PS_RUNNING;
  1972.         StatusChange();                                =09
  1973.     }
  1974.     else
  1975.     {
  1976.         if ( tickTimer !=3D null )                    =09
  1977.             tickTimer.StopTicking();                =09
  1978.         if    ( stProjState !=3D PS_RUNNING )            =09
  1979.             return;
  1980.         stProjState =3D PS_PAUSED;
  1981.         if ( document.all.Pause !=3D null )
  1982.         {
  1983.             document.all.Pause.value =3D strPause[1];
  1984.         }
  1985.         StopEverythingOnScenes( true );                =09
  1986.         StatusChange();                                =09
  1987.     }
  1988. }
  1989. function Stop()
  1990. {
  1991.     if ( stNoInput )                                    =09
  1992.         return;
  1993.     location.reload();
  1994. }
  1995. function Forward()
  1996. {
  1997.     if ( stNoInput )                                    =09
  1998.         return;
  1999. =09
  2000.     if ( stProjState !=3D PS_RUNNING )
  2001.         return;
  2002.     SceneExit( currentScene );                =09
  2003. }
  2004. function Backward()
  2005. {
  2006.     if ( stNoInput )                                    =09
  2007.         return;
  2008.     var nextScene;
  2009. =09
  2010. =09
  2011. =09
  2012.     if        ( stProjState =3D=3D PS_COMPLETE )
  2013.         nextScene =3D Project.stopScene;
  2014.     else if ( stProjState !=3D PS_RUNNING )
  2015.         return;
  2016.     else
  2017.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2018. - 1;
  2019.     ProjectShutdown();
  2020.     ProjectInitialize();
  2021.     ProjectStart( nextScene );            =09
  2022. }
  2023. function GotoWebpage()
  2024. {
  2025.     window.open( Project.webpage);                    =09
  2026. }
  2027. function StatusChange( )
  2028. {
  2029.     var        stsPage =3D null;                =09
  2030.     var        stsState =3D null;            =09
  2031.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2032.     {
  2033.         stsState =3D "Initializing";
  2034.         stsPage =3D ""
  2035.     }
  2036.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2037.     {
  2038.         stsState =3D "Ready";
  2039.         stsPage =3D "";
  2040.     }
  2041.     else if    ( stProjState =3D=3D PS_RUNNING )
  2042.     {
  2043.         stsState =3D "Playing";
  2044.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2045.     }
  2046.     else if    ( stProjState =3D=3D PS_PAUSED )
  2047.         stsState =3D "Paused";
  2048.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2049.         stsState =3D "Complete";
  2050. =09
  2051.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2052.         formStatus.value =3D stsPage;
  2053. =09
  2054.     if ( stsState !=3D null )
  2055.         top.status =3D stsState;=20
  2056. }
  2057. function GetSceneFromNumber( sceneNum )
  2058. {
  2059.     return sceneArray[sceneNum];    =09
  2060. }
  2061. function GetPlayerFromName( playerName )
  2062. {
  2063.     var objPlayer;
  2064. =09
  2065. =09
  2066.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2067. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2068.         return objPlayer;                    =09
  2069. =09
  2070.     var objScene;
  2071.     for ( sceneName in Scenes )                    =09
  2072.     {
  2073.         objScene =3D Scenes[sceneName];
  2074.         if ( objScene.Players !=3D null )
  2075.         {
  2076.             objPlayer =3D objScene.Players[playerName];
  2077.             if ( objPlayer !=3D null )
  2078.                 return objPlayer;                    =09
  2079.         }
  2080.     }=09
  2081.         =09
  2082.     return null;                                =09
  2083. }
  2084. function GetObjectTypeFromName( nameString )
  2085. {
  2086.     var type =3D nameString.substr(0,1);    =09
  2087.     if        ( type =3D=3D NAME_SCENE )        =09
  2088.         return OBJ_SCENE;
  2089.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2090.         return OBJ_PLAYER;
  2091. }
  2092. function GetPlayerTypeFromName( nameString )
  2093. {
  2094.     var type =3D nameString.substr(1,1);    =09
  2095.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2096.         return PLAYER_IMAGE;
  2097.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2098.         return PLAYER_DRAW;
  2099.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2100.         return PLAYER_TEXT;
  2101. }
  2102. function resetGifAnimation()
  2103. {
  2104.     var temp =3D document.all["img1"].src;
  2105.     document.all["img1"].src =3D temp;
  2106. }
  2107. Project =3D new Project(50, 0, 0, 2, 1, 0, =
  2108. "http://home-publishing.com/SKU/V3Pub.asp");
  2109. Scenes =3D new Object();
  2110. Scenes.Sx61 =3D new Scene( 10 );
  2111. Scenes.Sx61.entryTrans =3D new Transition( 6, 0, 0, 0 );
  2112. Scenes.Sx61.Bhv =3D new Array();
  2113. Scenes.Sx61.Bhv[0] =3D new Sound( 3, -1, 0, 2, "AW105", =
  2114. "cid:01e601bda2c3$d89e0900$605a389d@a-marfis.dns.microsoft.com" );
  2115. Scenes.Sx61.Players =3D new Object();
  2116. Scenes.Sx61.Players.PD93 =3D new Player( 0, -1 );
  2117. Scenes.Sx61.Players.PI64 =3D new Player( 0, -1 );
  2118. Scenes.Sx61.Players.PI64.Bhv =3D new Array();
  2119. Scenes.Sx61.Players.PI64.Bhv[0] =3D new Paths( -1, 0 );
  2120. Scenes.Sx61.Players.PI64.Bhv[0][0] =3D new Point( 424, -93, 2 );
  2121. Scenes.Sx61.Players.PI64.Bhv[0][1] =3D new Point( 424, 96, 2 );
  2122. Scenes.Sx61.Players.PT66 =3D new Player( 3, -1 );
  2123. Scenes.Sx61.Players.PT66.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2124. Scenes.Sx61.Players.PT67 =3D new Player( 3, -1 );
  2125. Scenes.Sx61.Players.PT67.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2126. Scenes.Sx61.Players.PT68 =3D new Player( 3, -1 );
  2127. Scenes.Sx61.Players.PT68.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2128. Scenes.Sx61.Players.PT69 =3D new Player( 4, -1 );
  2129. Scenes.Sx61.Players.PT69.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2130. Scenes.Sx61.Players.PT70 =3D new Player( 4, -1 );
  2131. Scenes.Sx61.Players.PT70.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2132. Scenes.Sx61.Players.PI71 =3D new Player( 1, -1 );
  2133. Scenes.Sx61.Players.PI71.Bhv =3D new Array();
  2134. Scenes.Sx61.Players.PI71.Bhv[0] =3D new Sound( 0, 3, -1, 1, "AW106", =
  2135. "cid:01a401bda2be$53abdce0$605a389d@a-marfis.dns.microsoft.com" );
  2136. Scenes.Sx61.Players.PI71.entryTrans =3D new Transition( 12, 2, 0, 0 );
  2137.  
  2138. </SCRIPT>
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